Now, before you freak out at that number, realize that some of these cutscenes take literally only 30 minutes-1 hour tops to put in the game. NOTE: If you missed the change in how we're treating the release date, go read the news about it over here All updates will be free, including DLC, bugfixes, polish, etc.īi-Weekly Progress Report #69 for Future Fragments! The game will be playable from beginning to end at launch with 95% of content in. So you can view the first month or two of release as sort of a "soft launch" before everything is totally in before year's end voice-wise. HOWEVER, it is extremely likely (but not guaranteed) that we'll be able to get 100% of voicework and scenes in before year's end, as mentioned before. Additionally, probably 20-30 cutscenes (out of literally 1,000+ cutscenes/variants) likely won't be in.Īll the NSFW scenes will be in at launch, though. Just moving it by 4 days, but since the game is coming out on November 30th, that should still be more than enough time to get in.Īlso again, at launch, due to factors both that are our fault and factors out of our control, probably 15-20% of total voicework for the game will not be in at launch. Weekly Progress Report #65 for Future Fragments!īecause I was vomiting my guts up and pretty destroyed from a strep throat, as well as Triangulate needing to rework the visuals on one of the enemies, we're NOW going to re-submit the game to Steam on November 5th. So you can view the first month of release as sort of a "soft launch" before everything is totally in before year's end voice-wise. HOWEVER, it is extremely likely (but not guaranteed) that we'll be able to get 100% of voicework done before year's end. It is likely however that some voicework won't be in at launch, as some of the voice actors will likely be away on holidays (Thanksgiving, for instance) and a few of the voice actors, including lead VAs, have become very busy, and combined with the large amount of work they've got left to do (which is entirely on me not getting them scripts earlier, aka my fault) it's unlikely 100% of the voicework will be done at release. We are grinding like crazy to get it as close to completed as possible by then. Pretty much covered it in the image, but we also decided to move the submission date to November 1st, since Steam is having a sale through to the end of October and they're not likely gonna check anything during it anyways gives us more time to get more stuff in to have a higher chance of acceptance.Īlso, to be clear for those who missed it last time we WILL be releasing the game on November 30th, 2022, no matter what state it's in. It's the only fragment where the actionBar (which is custom) should be hidden, so I cannot set the fullscreen flag on MainActivity onCreate() method.Weekly Progress Report #64 for Future Fragments!Īll links are meant only for those 18+ of age or older. This fragment is inside MainActivity, which loads different fragments when I click on the menu. I tried this answer and that one, but nothing works. I have a problem with a gap being displayed at the top of a fragment when I do actionBar.hide() (btw I don't see this gap on the simulator, only on a real device).
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